
- BGG rank
- BGG #36
- BGG rating
- 8.0
Terra Mystica
2012
Rules assistance for Terra Mystica
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 60–150 min
- 12+
- Complexity 4.0/5
About the game
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... Terra Mystica FAQ
Mechanics
Designers
Publishers
- Devir
- Gémklub
- Swan Panasia Co., Ltd.
- FunBox Jogos
- MINDOK
- HomoLudicus
- Filosofia Éditions
- Zvezda
- White Goblin Games
- Z-Man Games
- Bard Centrum Gier
- テンデイズゲームズ (TendaysGames)
- Mandala Jogos
- Cranio Creations
- Feuerland Spiele
- Capstone Games
Questions and answers
The rules assistant for Terra Mystica will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Terra Mystica supports 2–5 players according to the catalogue.
The listed playing time for Terra Mystica is 60–150 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Terra Mystica for ages 12 and up. Check the age guidance on your edition.
The credited designers of Terra Mystica are: Jens Drögemüller and Helge Ostertag.
The catalogue lists Terra Mystica as a base game.
Rules assistant for Terra Mystica
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