
- BGG rank
- BGG #1,170
- BGG rating
- 7.5
Bridge
- 4 players
- 60 min
- Complexity 3.9/5
- 1925

2024
Rules assistance for The Six of VIII
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Six of VIII is a board game released in 2024 for 3–4 players, 15–60 minutes per game, and ages 8 and up. It was designed by Carol LaGrow and its main mechanics are Team-Based Game and Trick-taking.
Passions flamed and power waned. King Henry pursued Anne Boleyn for almost seven years before they were married. Those loyal to Catherine of Aragon did not accept Anne Boleyn, and considered King Henry’s first wife the rightful Queen. Those loyal to Anne Boleyn saw her as the future, the young wife who would surely give the King a son. The Six of VIII is a trick-taking game played on a timeline. Each Queen has her own suit which is trump during her reign. Players must capture tricks containing crucial courtiers and score the most points. The suits, and the years on the timeline, are proportional to the lengths of the reign of each Queen, with Anne of Cleves being the shortest. Players sit across from their partner and pass two cards face down to begin. Tricks are must-follow. Players win one point per trick, and any points on the cards in the trick. Four hands are played, and the team with the most points wins. In the advanced variant, three cards are added: the King and two Spies. The King card is the highest trump. The zero cards are spies, lowly servants that go unnoticed, working to undermine the rival side. They come in black (for Catherine of Aragon) and red (for Anne Boleyn), but may reveal themselves as the 13 of the opposite suit. There is also The Church of England card, which is given to the team with fewer points after scoring. Once per hand, it can annul a trick that does not contain the King.
The Six of VIII supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Six of VIII is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Six of VIII for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Six of VIII has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Six of VIII belongs to these categories: Card Game and Renaissance. Its main mechanics are Team-Based Game and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Six of VIII are: Carol LaGrow. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Six of VIII as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.