The Sixth Realm
BGG rank
BGG #30,462
BGG rating
4.7

The Sixth Realm

Rules assistance for The Sixth Realm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 90–180 min
  • 14+
  • Complexity 4.0/5

Rules assistant for The Sixth Realm

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Sixth Realm is a board game for 1–4 players, 90–180 minutes per game, and ages 14 and up. It was designed by Matthew Dunstan, Seth Jaffee, and Drake Villareal and its main mechanics are Set Collection, Track Movement, and Tile Placement.

Expansions

Similar games

About the game

A dwarven merchant ship sailing to Merchants Cove noticed that the poisonous miasma surrounding the land had been lifted. Word quickly made its way to Queen Tabitha who organized excursions to this new land. What they found shocked them; this was their ancestral homeland, and the six races used to live in peace. Peace and harmony had returned to the Five Realms, and thus the ancient curse had been lifted. In The Sixth Realm, players assume the role of explorers who’ve sailed to this new (old) continent. With the backing of the crown and help from the guilds, players will compete to make a name for themselves in this strange new land. A game of The Sixth Realm takes place over three rounds. Each round, the Stone Council will meet seven times, determining in which order each of the six guilds are going to activate. Players will then have the ability to take actions based on the selected guild. By exhausting their supplies of precious resources they will be able to take stronger actions, or even petition to take a different guild's actions. The Sixth Realm is a heavy euro game with combos, bonuses, engine building, and interaction. The player-driven scoring and action-selection mechanisms mean that no two games play out the same. You must carefully balance long-term strategic planning, short-term tactical adjustments, and the desires of your opponents to make a name for yourself as you return to the homeland of your ancient ancestors. —description from the publisher

Questions and answers

The Sixth Realm supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.