
- BGG rank
- BGG #793
- BGG rating
- 7.6
Conan
- 2–5 players
- 90 min
- Complexity 2.8/5
- 2016

Expansion for The Three Musketeers: The Queen's Pendants
2009
Rules assistance for The Three Musketeers: The Queen's Pendants – Elite Guards expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Three Musketeers: The Queen's Pendants – Elite Guards expansion is an expansion for The Three Musketeers: The Queen's Pendants released in 2009 for 2–5 players, 45 minutes per game, and ages 8 and up. It was designed by Pascal Bernard and its main mechanics are Variable Player Powers, Dice Rolling, and Team-Based Game.
A mini expansion for the "The Three Musketeers: The Queen's Pendants" board game. Consists of a sheet of rules and 2 black plastic guard figures. These "elite" guards are added to the Cardinal players reserve and are like the regular guards except for the fact that they have a higher chance of hitting and are removed from play if eliminated.
The Three Musketeers: The Queen's Pendants – Elite Guards expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Three Musketeers: The Queen's Pendants – Elite Guards expansion is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Three Musketeers: The Queen's Pendants – Elite Guards expansion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Three Musketeers: The Queen's Pendants – Elite Guards expansion belongs to these categories: Fighting, Deduction, and Bluffing. Its main mechanics are Variable Player Powers, Dice Rolling, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Three Musketeers: The Queen's Pendants – Elite Guards expansion are: Pascal Bernard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Three Musketeers: The Queen's Pendants – Elite Guards expansion as an expansion for The Three Musketeers: The Queen's Pendants. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Three Musketeers: The Queen's Pendants to use it. Check that your edition of The Three Musketeers: The Queen's Pendants is compatible, as some expansions were revised between editions.