The Three Musketeers: The Queen's Pendants – Elite Guards expansion
BGG rating
6.0

Expansion for The Three Musketeers: The Queen's Pendants

The Three Musketeers: The Queen's Pendants – Elite Guards expansion

2009

Rules assistance for The Three Musketeers: The Queen's Pendants – Elite Guards expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 8+

Rules assistant for The Three Musketeers: The Queen's Pendants – Elite Guards expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Three Musketeers: The Queen's Pendants – Elite Guards expansion is an expansion for The Three Musketeers: The Queen's Pendants released in 2009 for 2–5 players, 45 minutes per game, and ages 8 and up. It was designed by Pascal Bernard and its main mechanics are Variable Player Powers, Dice Rolling, and Team-Based Game.

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About the game

A mini expansion for the "The Three Musketeers: The Queen's Pendants" board game. Consists of a sheet of rules and 2 black plastic guard figures. These "elite" guards are added to the Cardinal players reserve and are like the regular guards except for the fact that they have a higher chance of hitting and are removed from play if eliminated.

Questions and answers

The Three Musketeers: The Queen's Pendants – Elite Guards expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.