
- BGG rating
- 5.0
The Touch: Farm Animals Expansion Pack
- 2–6 players
- 45 min
- 2003

2002
Rules assistance for The Touch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Touch is a board game released in 2002 for 2–6 players and 45 minutes per game. It was designed by Christopher Anthony (II) and its main mechanics are Set Collection, Memory, and Pattern Building.
The Touch is "a game of sensory perception & memory" according to the tag line. A unique game unit rotates to reveal cards labeled with sets (underwater animals or Paris landmarks, for example). A timer on top of the unit is then set as the player reaches into an enclosed dome, blindly searching for the pieces on the card. The other players watch his groping through a clear opening in the dome. A card is collected only when the last piece is drawn. Points are awarded for pieces drawn and cards collected with a bonus for having a complete set.
The Touch supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Touch is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Touch has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Touch belongs to these categories: Children's Game, Party Game, and Memory. Its main mechanics are Set Collection, Memory, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Touch are: Christopher Anthony (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Touch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.