Treasure, Ready, Go!
BGG rank
BGG #11,062
BGG rating
6.8

Treasure, Ready, Go!

2008

Rules assistance for Treasure, Ready, Go!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15 min
  • 5+
  • Complexity 1.0/5

For 2 players

Rules assistant for Treasure, Ready, Go!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Treasure, Ready, Go! is a board game released in 2008 for 2–4 players, 15 minutes per game, and ages 5 and up. It was designed by Roberto Fraga and its main mechanics are Push Your Luck, Memory, and Pattern Building.

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About the game

The object of the game is to obtain the most treasures. Treasures are awarded by completing tasks. Each turn the player turns over the hour glass, then turns over the first treasure card. Depending on the card, various tasks must be performed before the time runs out; pantomiming animals, matching cards, grabbing for specific animals... If the players wish to push their luck, they can turn over yet another treasure card and attempt to complete another task. If, however, time runs out, the players lose all of the accumulated treasure cards. They can stop after completing a card and retain the current round of treasures they've collected.

Questions and answers

Treasure, Ready, Go! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.