
- BGG rank
- BGG #64
- BGG rating
- 8.3
Blood on the Clocktower
- 6–21 players
- 30–120 min
- Complexity 3.0/5
- 2022

Rules assistance for The Traitors: Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Traitors: Expansion Pack is an expansion for The Traitors released in 2025 for 4–6 players, 30–60 minutes per game, and ages 12 and up. It was designed by Ellie Dix and its main mechanics are Variable Player Powers, Set Collection, and Negotiation.
The quest to uncover The Traitors continues in this expansion pack for The Traitors: The Official Board Game! This expansion pack contains 6 thrilling new adventures, filled with surprising missions and armoury assignments. Once again, you will have to work together as a team to complete missions and earn gold for the prize pit, while The Traitors tries to covertly carry out their secret assignments to earn the right to murder a Faithful. With armoury assignments to gain advantageous reward cards, earn personal gold by voting on The Traitor during the Round Table, and face off in a psychological battle for the prize pot… Will they share the prize pot? Or try and take it all for themselves? You’ve watched the show, now experience the The Traitors Official Board Game for yourself! This expansion pack contains 6 thrilling new adventures Add a new dimension to your The Traitors: The Official Board Game with new surprising missions and armoury assignments The two players with the most gold will compete for the prize fund Will they split the fund? Or try and take it for themselves? Get them before they get you! —description from the publisher
The Traitors: Expansion Pack supports 4–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Traitors: Expansion Pack is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Traitors: Expansion Pack for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Traitors: Expansion Pack belongs to these categories: Movies / TV / Radio theme, Deduction, and Murder / Mystery. Its main mechanics are Variable Player Powers, Set Collection, and Negotiation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Traitors: Expansion Pack are: Ellie Dix. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Traitors: Expansion Pack as an expansion for The Traitors. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Traitors to use it. Check that your edition of The Traitors is compatible, as some expansions were revised between editions.