
The Treasure of Montecristo Island: The Thief and the Purple Sapphire Expansion Pack
- 3–7 players
- 90 min
- 2020

2021
Rules assistance for The Treasure of Montecristo Island
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Treasure of Montecristo Island is a board game released in 2021 for 2–6 players, 60–120 minutes per game, and ages 10 and up. It was designed by Bryan Scheidler, Megan Scheidler, Brian Carroll (II), and L. Stephanie Tait and its main mechanics are Dice Rolling, Events, and Team-Based Game.
The objective of The Treasure of Montecristo Island is to survive together as a team long enough to find the treasure, avoid the Thief, and escape the island. The game is over when all living players return to their ship in the northwest with the treasure OR the Thief escapes to their ship in the northeast with the treasure. In order to find the treasure, players must gather resources from the island to craft various items. These items are either useful tools in order to help them survive or the altars which are needed to located the treasure. Once all four alters are built and have been lit, the location of the treasure is revealed. Players must do all of this while not only surviving the dangers of the island, but also avoiding the Thief. The Thief will hunt your players throughout the entire game; always trying to steal resources and deal damage to any player they cross paths with. Once the Treasure has been revealed, the Thief will only engage the player that is in possession of it. During this period of the game, the Thief will ignore other players in an attempt to get to the treasure. If the Thief manages to steal the treasure and get back to their ship the game is over.
The Treasure of Montecristo Island supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Treasure of Montecristo Island is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Treasure of Montecristo Island for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Treasure of Montecristo Island belongs to these categories: Adventure. Its main mechanics are Dice Rolling, Events, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Treasure of Montecristo Island are: Bryan Scheidler, Megan Scheidler, Brian Carroll (II), and L. Stephanie Tait. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Treasure of Montecristo Island as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.