
- BGG rating
- 7.7
A.D.E.L.E.: Alien Module
- 3–4 players
- 60–90 min
- Complexity 3.0/5
- 2021

2021
Rules assistance for A.D.E.L.E.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
A.D.E.L.E. is a board game released in 2021 for 1–5 players, 90–120 minutes per game, and ages 12 and up. It was designed by Albert Reyes and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
A mission to Mars starts to go wrong when the on-board computer becomes self-aware and identifies the crew as potential threats... ADELE is a claustrophobic and stressful one-versus-many board game for up to 5 players. All but one player take on the role of crew members. Each one will choose a character board where a special ability, initial object and stats (spirit and life points) are indicated. The remaining player will control the powerful and vigilant AI of the spaceship: ADELE. On each turn, all crew members have 4 action cubes each, to secretly distribute them among the available actions, using a screen to hide their boards from ADELE. The ADELE player has to guess what actions each crew member plans and try to hinder them as best as possible. Managing a control panel (with its own deck of cards and pool of tokens) with a limited amount of energy per turn, ADELE will create incidents on the ship: originate fires, close floodgates, remove oxygen, shut down computers… there are many options! Will the crew be able to carry out a plan to survive? —description from the publisher
A.D.E.L.E. supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A.D.E.L.E. is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A.D.E.L.E. for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A.D.E.L.E. has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A.D.E.L.E. belongs to these categories: Horror, Adventure, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A.D.E.L.E. are: Albert Reyes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A.D.E.L.E. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.