The Upgrades: A Market Expansion
BGG rating
8.8

Expansion for The Market: A Pocket Game

The Upgrades: A Market Expansion

2024

Rules assistance for The Upgrades: A Market Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 20–30 min
  • 14+

Rules assistant for The Upgrades: A Market Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Upgrades: A Market Expansion is an expansion for The Market: A Pocket Game released in 2024 for 1–4 players, 20–30 minutes per game, and ages 14 and up. It was designed by G. Wesley Cone and its main mechanics are Push Your Luck, Market, and Action / Event.

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About the game

A mysterious smith has begun to appear in the marketplace providing unique and mystical wares, created from resources laid down by the locals. In times past, staffs, shadows and rags have seemingly been imbued with a similar ancient Power. But, these objects hold no Power in and of themselves. No, the Power comes from another source, and the Power provides witness. Is it the Hard Fire, or is it something more? The locals have taken to suggesting that the smith is selling his wares. But, this smith cannot be bought. Nevertheless, he doesn't offer the provision only to those who see him rightly. He offers freely to all who approach. The Upgrades | A Market Expansion expands on The Market | A Pocket Game with a number of exciting features. In The Upgrades, you no longer simply trade Temporary Resources for more Permanent Resources. You will now sacrifice your only source of sustenance for hope that you might find power to change everything. What's new? Hard Fire (a new resource building card) Upgrades (new wares to be purchased that can be leveled up) Power (a new potential win condition) In a temporary world, even permanence is fleeting. —description from the designer

Questions and answers

The Upgrades: A Market Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.