
- BGG rank
- BGG #22,394
- BGG rating
- 7.4
Empyrean Hero: The Card Game
- 2–4 players
- 45–60 min
- Complexity 2.3/5
- 2021

Rules assistance for The Upgrades: A Market Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Upgrades: A Market Expansion is an expansion for The Market: A Pocket Game released in 2024 for 1–4 players, 20–30 minutes per game, and ages 14 and up. It was designed by G. Wesley Cone and its main mechanics are Push Your Luck, Market, and Action / Event.
A mysterious smith has begun to appear in the marketplace providing unique and mystical wares, created from resources laid down by the locals. In times past, staffs, shadows and rags have seemingly been imbued with a similar ancient Power. But, these objects hold no Power in and of themselves. No, the Power comes from another source, and the Power provides witness. Is it the Hard Fire, or is it something more? The locals have taken to suggesting that the smith is selling his wares. But, this smith cannot be bought. Nevertheless, he doesn't offer the provision only to those who see him rightly. He offers freely to all who approach. The Upgrades | A Market Expansion expands on The Market | A Pocket Game with a number of exciting features. In The Upgrades, you no longer simply trade Temporary Resources for more Permanent Resources. You will now sacrifice your only source of sustenance for hope that you might find power to change everything. What's new? Hard Fire (a new resource building card) Upgrades (new wares to be purchased that can be leveled up) Power (a new potential win condition) In a temporary world, even permanence is fleeting. —description from the designer
The Upgrades: A Market Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Upgrades: A Market Expansion is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Upgrades: A Market Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Upgrades: A Market Expansion belongs to these categories: Card Game, Economic, and Expansion for Base-game. Its main mechanics are Push Your Luck, Market, and Action / Event. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Upgrades: A Market Expansion are: G. Wesley Cone. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Upgrades: A Market Expansion as an expansion for The Market: A Pocket Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Market: A Pocket Game to use it. Check that your edition of The Market: A Pocket Game is compatible, as some expansions were revised between editions.