
- BGG rank
- BGG #8,910
- BGG rating
- 7.2
Micro Architects
- 1–4 players
- 30–60 min
- Complexity 2.2/5
- 2023

Rules assistance for The Valley of Alchemists: Ghost Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Valley of Alchemists: Ghost Expansion is an expansion for The Valley of Alchemists released in 2019 for 2–5 players, 45–75 minutes per game, and ages 10 and up. It was designed by Kamil Langie and its main mechanics are Set Collection and Pattern Building.
The Ghost Expansion allows for a 5-player game, as well as adding two new game modes! The first one - “Companions” - introduces direct player on player interaction as well as increasing the options available to players. The second game mode - “Dragon Contest” - introduces intense competition between players as they try to further their alchemy career while completing unique elixir sets which will award the highest-ranking player with a generous bonus.
The Valley of Alchemists: Ghost Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Valley of Alchemists: Ghost Expansion is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Valley of Alchemists: Ghost Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Valley of Alchemists: Ghost Expansion belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Set Collection and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Valley of Alchemists: Ghost Expansion are: Kamil Langie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Valley of Alchemists: Ghost Expansion as an expansion for The Valley of Alchemists. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Valley of Alchemists to use it. Check that your edition of The Valley of Alchemists is compatible, as some expansions were revised between editions.