
- BGG rank
- BGG #2,422
- BGG rating
- 7.6
Altar Quest
- 1–4 players
- 30–90 min
- Complexity 3.4/5
- 2020

Rules assistance for The Walking Dead: No Sanctuary – Days Gone Bye
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Walking Dead: No Sanctuary – Days Gone Bye is an expansion for The Walking Dead: No Sanctuary released in 2018 for 1–4 players, 45–120 minutes per game, and ages 15 and up. It was designed by Adam Sadler and Brady Sadler and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Relive Rick's first moments in The Walking Dead as he braves his way to his home then gears up at the police station in order to face the walkers head-on. The scenario supports 1-4 players! In the solo version, the player takes control of Rick, with another Survivor of his or her choice being controlled as an Ally. With 2 players, the second player takes the place of the Ally, playing as the Survivor of his or her choice to aid Rick. Rick does not start with his normal 15-card Survivor deck. Instead, he uses the 10-card Wounded Rick deck. The controlling player must use these cards efficiently to ensure Rick survives long enough to make the trip from the hospital to the nearby Sheriff’s Department. Once there, Rick will be able to recuperate and arm himself, at which point the player controlling Rick will switch out the Wounded deck for Rick’s normal Survivor deck. Unfortunately, his fellow Survivor starts the Scenario on the other side of the map—with a handful of Walkers in the way!—meaning it’ll be hard for this Survivor to offer Rick much support at first. If this Survivor moves quickly, he or she can provide Rick with some valuable cover as he makes his way towards his gear. Getting Rick fully armed is quite an achievement, but it won’t be enough to get him completely acclimated to the frightening new world around him. The Survivors will need to spend some time raising their Morale, which, unlike most Scenarios, starts completely depleted in “Days Gone Bye.” Getting equipped gives the Survivor’s a hefty Morale boost to start with, but they will still need to build their confidence by successfully evading Walkers and scavenging for Resources. If the Survivor’s manage to get their spirits up, Rick will be ready to head out on his own, earning a victory for the Survivor team. Includes Hospital Gown Rick Figure, his 10-card “Wounded” Survivor Deck, 4 double-sided Map Tiles, 10 Event Cards, and a thrilling Scenario that takes you back to the very first episode of the TV series.
The Walking Dead: No Sanctuary – Days Gone Bye supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Walking Dead: No Sanctuary – Days Gone Bye is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Walking Dead: No Sanctuary – Days Gone Bye for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Walking Dead: No Sanctuary – Days Gone Bye belongs to these categories: Movies / TV / Radio theme, Zombies, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Walking Dead: No Sanctuary – Days Gone Bye are: Adam Sadler and Brady Sadler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Walking Dead: No Sanctuary – Days Gone Bye as an expansion for The Walking Dead: No Sanctuary. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Walking Dead: No Sanctuary to use it. Check that your edition of The Walking Dead: No Sanctuary is compatible, as some expansions were revised between editions.