
- BGG rank
- BGG #16,305
- BGG rating
- 7.1
Lee Moves North: The Confederate Summer Offensive, 1862 and 1863
- 2 players
- 180 min
- Complexity 2.2/5
- 1972
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1972
Rules assistance for The Wilderness Campaign: Lee vs. Grant, 1864
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
The Wilderness Campaign: Lee vs. Grant, 1864 is a board game released in 1972 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by John Young and Manfred F. Milkuhn and its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment.
(from the rules:) The Wilderness Campaign is an historical simulation of the conflict between Robert E. Lee's Confederate Army of Northern Virginia and Ulysses S. Grant's Union Army of the Potomac, from May 3 through July 1, 1864. There are two historical scenarios that may be utilized. The initial stage of the actual campaign is portrayed in the May scenario, from the battle at the Wilderness to the battle at Cold Harbor. The June scenario portrays the campaign from Cold Harbor to the siege of Petersburg. Several optional scenarios permit the "what if?" possibilities of the campaign to be simulated. (from the Designer's Notes:) In a real sense neither side won the campaign since so little of either side's objectives was accomplished. But, strategically, Grant really won by allowing all the other Union commanders to successfully advance. He did it by pinning the Army of Northern Virginia every step back to Richmond and bleeding the South so dry that no assistance was possible. The cost was high (and many think higher than necessary), but it worked. Contents: 22" x 28" mapsheet 255 counters 1 rules folder (10 pages) 1 terrain effects chart 2 combat result/scenario sheets 1 6-sided die (originally published in the white box/tray format) Uses a system similar to SPI's Lee Moves North: The Confederate Summer Offensive, 1862 and 1863.
The Wilderness Campaign: Lee vs. Grant, 1864 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Wilderness Campaign: Lee vs. Grant, 1864 is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Wilderness Campaign: Lee vs. Grant, 1864 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Wilderness Campaign: Lee vs. Grant, 1864 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Wilderness Campaign: Lee vs. Grant, 1864 belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Wilderness Campaign: Lee vs. Grant, 1864 are: John Young and Manfred F. Milkuhn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Wilderness Campaign: Lee vs. Grant, 1864 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.