Phalanx: Tactical Warfare 500-100 BC
BGG rank
BGG #19,515
BGG rating
6.4

Phalanx: Tactical Warfare 500-100 BC

1971

Rules assistance for Phalanx: Tactical Warfare 500-100 BC

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Phalanx: Tactical Warfare 500-100 BC

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phalanx: Tactical Warfare 500-100 BC is a board game released in 1971 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by John Young and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Excerpt from SPI advertising: Ancient warfare from Alexander the Great to Rome. Spearmen, swordsmen, bowmen and elephants clash in 15 battles from Marathon to Zama. Famous military commanders represented include Xerxes, Alexander the Great, Darius -- King of Kings, Hannibal, and Scipio Africanus. Included battles are Marathon; Arbela; and Zama. Phalanx recreates the military systems that clashed in these battles. There are five classes of units, spearmen, swordsmen, cavalry, mounted bowmen, and missile troops (slingers and javeliners). Special rules embody the "feel" of ancient tactics, including the effect of charismatic leaders on combat (Darius, Alexander), the unpredictable and fearsome battle elephants, and the great tactical flexibility of the Roman legion, one of history's greatest military units. 255 counters

Questions and answers

Phalanx: Tactical Warfare 500-100 BC supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.