They Come Unseen
BGG rank
BGG #9,219
BGG rating
6.8

They Come Unseen

2015

Rules assistance for They Come Unseen

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60–120 min
  • 12+
  • Complexity 2.7/5

For 2 players

Rules assistant for They Come Unseen

What would you like to know?

Answers come from the official rulebook, with the page to check.

They Come Unseen is a board game released in 2015 for 2–5 players, 60–120 minutes per game, and ages 12 and up. It was designed by Andrew Benford and its main mechanics are Variable Player Powers, Square Grid, and Grid Movement.

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About the game

Description from the publisher: Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines. Designed by retired Royal Navy Officer and submarine commander Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluffing and deception that uses two boards: one for action on the surface, seen by both players, and one for movement underwater, seen only by the submarine commanders. The game also comes with specially designed control panels to aid each player in tracking vital information such as fuel, ammunition and current cruising depth.

Questions and answers

They Come Unseen supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.