NATO Division Commander
BGG rank
BGG #17,751
BGG rating
6.6

NATO Division Commander

1980

Rules assistance for NATO Division Commander

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 14+
  • Complexity 4.2/5

For 2 players

Rules assistant for NATO Division Commander

What would you like to know?

Answers come from the official rulebook, with the page to check.

NATO Division Commander is a board game released in 1980 for 2 players, 360 minutes per game, and ages 14 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

Similar games

About the game

Often misquoted as "the monster game of modern warfare", NATO Division Commander is a much-maligned SPI WWIII title that, because of being widely misunderstood, is often more studied than played. Described in the rules as a "battalion level simulation of conflict in contemporary Europe", NATO Division Commander gradually introduces players to the most complex version of mechanics through a series of scenarios of increasing difficulty, the easiest of which is simple, fun, can be expanded, and should not be avoided. When completely addressed, the game is a War College-level education on the conduct of World War III operations at Division/Brigade level between NATO and Soviet forces. The game system builds on the combat-as-part-of-movement late-SPI systems such as Next War and Fifth Corps, and has as one of its basic premises the idea that unit strength is subordinate to tactical and command considerations. Central to its uniqueness, NATO Division Commander contains two identical mapboards and rules for Controller play, producing a refereed, double-blind, fog-of-war effect which is still unique today, more than 30 years after publication. The game includes solitaire and face-to-face rules to help controllers build up their knowledge of the game, and decide what they will include, and what slows the game down too much for their taste: thus allowing the game experience to be controlled for the players' experience and expectations. It also allows testing of scenarios before controller use. Scenarios are comprehensive and infinitely flexible, which makes demands of controllers, and offer a unique playing experience for those peering down the gun barrel. With 1200 counters, rule books, and a pile of playing aids, NATO Division Commander still is, the one true smorgasbord of World War III land-based operational simulations.

Designers

Publishers

  • Kilovolt Design
  • SPI (Simulations Publications, Inc.)
  • Aurora Game Studio (China)

Questions and answers

NATO Division Commander supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.