
- BGG rating
- 7.3
Thieves Den: Fortune Favors The Bold
- 2–5 players
- 30–45 min
- 2019

2019
Rules assistance for Thieves Den
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Thieves Den is a board game released in 2019 for 2–5 players, 30–45 minutes per game, and ages 10 and up. It was designed by Alice Davis and its main mechanics are Pattern Building, Open Drafting, and Worker Placement.
In Thieves Den, set in the world of 10 Minute Heist: The Wizard's Tower, the players are master thieves who send their hirelings out into the city to nab the choicest treasures, then sell those ill-gotten gains to the underworld fences to increase the master thief's reputation. Certain treasures can also be bartered to Alazar, the wizard, for special powers. Thieves Den is played over three rounds. In each round, each player drafts three location cards as potential targets for their thieving. All of these locations are public knowledge, and in the next phase the players take turns sending their minions to the locations to score the loot. You can send your thieves to any of the locations, but if you send them to another player's location, that player may also get a prize, sometimes extra treasure, sometimes more thieves. During this phase, players can also send thieves to carry special assortments of treasures to one of the fences, gaining that player reputation points. Bonus reputation points can also be earned by building relationships with specific fences. After three rounds, the player with the highest reputation is the new crime lord of the town.
Thieves Den supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thieves Den is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thieves Den for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thieves Den has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thieves Den belongs to these categories: Card Game and Fantasy. Its main mechanics are Pattern Building, Open Drafting, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thieves Den are: Alice Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thieves Den as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.