Thing-a-ma-Bots
BGG rank
BGG #23,407
BGG rating
6.0

Thing-a-ma-Bots

2006

Rules assistance for Thing-a-ma-Bots

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 12 min
  • 6+
  • Complexity 1.0/5

For 2 players

Rules assistant for Thing-a-ma-Bots

What would you like to know?

Answers come from the official rulebook, with the page to check.

Thing-a-ma-Bots is a board game released in 2006 for 2–6 players, 12 minutes per game, and ages 6 and up. It was designed by Bernie DeKoven and its main mechanics are Pattern Recognition.

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About the game

From the publishers website: Gear up for a memory bender in this fast-playing card game of shouting silliness. Turn over a card and give the robot a name: Melvin, Spaghetti Head, GP-450, or whatever you imagine. When it shows up again, be the first to shout its name and you collect the stack of cards. Spot a robot match? Shout out "Thing-a-ma-BOT" and steal an opponent's stack! Collect the most robots to win the game. Thing-a-ma-Bots is an easy-to-learn game starring the silliest robots around. Players of all ages will enjoy making up ridiculous names for the colorful characters. The game helps build creativity and memory skills while inspiring giggles and goofiness.

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Questions and answers

Thing-a-ma-Bots supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.