
- BGG rank
- BGG #436
- BGG rating
- 7.2
Dixit
- 3–8 players
- 30 min
- Complexity 1.2/5
- 2008

2003
Rules assistance for Thingamajig
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Thingamajig is a board game released in 2003 for 3–8 players, 30 minutes per game, and ages 14 and up. It was designed by Aaron Weissblum and its main mechanics are Race, Voting, and Targeted Clues.
Players take turns giving clues to words given to them by the electronic Thingamajig. You score a point for every player who correctly guesses your word. But if everyone gets it, you score nothing. From back of box: Looking for a Hilarious Party Game That everyone can Play? Then whip out your Thingamajig! Press the Thingamajig's button and it reveals your secret Thingamaword... Everyone wants to know what it is... AND you've got to clue them in... except you really don't want EVERYONE to know... It's a fresh, fast moving game where you gotta BLUFF a little, STRETCH the truth a tad, make it sound like it's probably THIS, but maybe it's THAT! The Thingamajig comes with it's own Thingamabrain containing thousands of words so you can play with your Thingamajig over and over again! It's portable, so you can take your Thingamajig everywhere... makes an awesome travel game!
Thingamajig supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thingamajig is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thingamajig for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thingamajig has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thingamajig belongs to these categories: Word Game, Party Game, and Electronic. Its main mechanics are Race, Voting, and Targeted Clues. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thingamajig are: Aaron Weissblum. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thingamajig as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.