
- BGG rank
- BGG #2,945
- BGG rating
- 6.9
Conquest of Planet Earth: The Space Alien Game
- 1–4 players
- 30–90 min
- Complexity 2.2/5
- 2010

Expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules
2016
Rules assistance for This Is Not a Test: Kickstart the Wasteland
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
This Is Not a Test: Kickstart the Wasteland is an expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules released in 2016 for 2 players and 60–90 minutes per game. It was designed by Joseph McGuire and its main mechanics are Area Movement and Dice Rolling.
Kickstart the Wasteland is an exclusive PDF provided to backers of the This is Not a Test KickStarter. This supplement provides two new multi-player scenarios ('Staking a Claim' and 'Worms of the Wastes') and a solo scenarios ('Rad Zombies must Die, Again!") in addition to rules for Remnant warbands, Johnny Atomic (the Johnny Atomic miniature was released in the KickStarter campaign) and statistics for six different robots and ten new monsters.
This Is Not a Test: Kickstart the Wasteland supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for This Is Not a Test: Kickstart the Wasteland is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
This Is Not a Test: Kickstart the Wasteland belongs to these categories: Miniatures and Science Fiction. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of This Is Not a Test: Kickstart the Wasteland are: Joseph McGuire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists This Is Not a Test: Kickstart the Wasteland as an expansion for This Is Not a Test: Post-Apocalyptic Skirmish Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need This Is Not a Test: Post-Apocalyptic Skirmish Rules to use it. Check that your edition of This Is Not a Test: Post-Apocalyptic Skirmish Rules is compatible, as some expansions were revised between editions.