Reality's Edge: Cyberpunk Skirmish Rules
BGG rank
BGG #19,809
BGG rating
8.0

Reality's Edge: Cyberpunk Skirmish Rules

2019

Rules assistance for Reality's Edge: Cyberpunk Skirmish Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 3.4/5

Rules assistant for Reality's Edge: Cyberpunk Skirmish Rules

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Answers come from the official rulebook, with the page to check.

Reality's Edge: Cyberpunk Skirmish Rules is a board game released in 2019. It was designed by Joseph McGuire and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

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About the game

Set in a dystopian cyberpunk future, players take on the role of a data-jack, a mercenary hacker who leads a small team of trusted operatives and disposable freelancers. Funded by shadow backers, the data-jacks accept jobs from faceless clients for profit, glory, and better chrome ... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but data-jacks must remain wary of the threat posed by Cyberspace. Hacking rules are pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning data-jack. No-one plugged into Cyberspace is entirely safe from intrusion, and the electronic sprites and digital djinn you can deploy alongside your team can be just as dangerous as any mercenary or assassin. Gameplay focuses on individual characters, with each skirmish offering you the opportunity to earn experience and equipment for your data-jack and operatives. A wide range of items and upgrades are available, from advanced weaponry and synthetics through to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should. —description from the publisher

Questions and answers

Reality's Edge: Cyberpunk Skirmish Rules has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.