
- BGG rank
- BGG #2,209
- BGG rating
- 6.8
Gulo Gulo
- 2–6 players
- 15–20 min
- Complexity 1.1/5
- 2003

1996
Rules assistance for Thrill
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Thrill is a board game released in 1996 for 2–6 players and 20 minutes per game. It was designed by Wolfgang Kramer, Jürgen P. Grunau, and Hans Raggan and its main mechanics are Player Elimination, Auction / Bidding, and Betting and Bluffing.
The object of this game is to push different big disks lying on the board off the table. Only when you push can you knock off disks but it costs chips in order to push and those chips are a scarce commodity. But it also costs chips to avoid pushing, so you are faced with a dilemma each turn. The final objective is to be the last player with disks on the table. That player wins!
Thrill supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thrill is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Thrill has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thrill belongs to these categories: Action / Dexterity. Its main mechanics are Player Elimination, Auction / Bidding, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thrill are: Wolfgang Kramer, Jürgen P. Grunau, and Hans Raggan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thrill as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.