
- BGG rank
- BGG #25,696
- BGG rating
- 6.0
Matchi
- 2 players
- 15–30 min
- Complexity 1.0/5
- 2020

Rules assistance for Tibetana
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Tibetana is a board game released in 2026 for 2 players, 30–60 minutes per game, and ages 14 and up. It was designed by Borja Barinaga, José Céspedes, and Daniel Pons and its main mechanics are Area Majority / Influence, Grid Movement, and Action / Event.
In the mystical lands of the Himalayas, two ancient tribes compete for resources and divine favour... Tibetana is a two-player strategy game designed to be easily accessible and deeply strategic, with an infinite replay value. Thrilling 30-minute duels you’ll want to relive again and again! A collector’s game crafted as a work of art that includes: 24 detailed player miniatures 19 hex territories for a modular board 17 acrylic pagodas, portals and demon standees Over 100 premium components, including a custom die, tokens, tarot-sized cards, and energy crystals How to Play In Tibetana, your goal is to complete three pagodas before your opponent does. Control the map with your guardians and extract energy with your priestesses, expanding your influence through new settlements. On your turn, you can perform up to three actions: Move your pieces, Train new ones, Build pagodas, Expel demons or even Regenerate magic portals. Your presence will disturb the ancient demons that live in those territories. There are five of them, each wielding unique effects that may enhance or disrupt your plans. As the game advances, they grow increasingly powerful. Sometimes, even explosive! The Myths Tibetana’s aesthetics and mechanics are inspired by the spiritual traditions of the Himalayas and Central Asia, with roots deeply grounded in Tibetan Buddhism.
Tibetana supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tibetana is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tibetana for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tibetana has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tibetana belongs to these categories: Abstract Strategy. Its main mechanics are Area Majority / Influence, Grid Movement, and Action / Event. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tibetana are: Borja Barinaga, José Céspedes, and Daniel Pons. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tibetana as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.