
- BGG rank
- BGG #6,958
- BGG rating
- 8.0
Tide of Iron: Next Wave
- 2–4 players
- 60–240 min
- Complexity 3.4/5
- 2014

Rules assistance for Tide of Iron: Days of the Fox
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tide of Iron: Days of the Fox is an expansion for Tide of Iron released in 2008 for 2–4 players, 60–240 minutes per game, and ages 12 and up. It was designed by Corey Konieczka and its main mechanics are Dice Rolling and Modular Board.
Across the Mediterranean lie the deserts and mountains of North Africa where soldiers of the British and German armies fight the greatest war in human history. Field Marshal Erwin Rommel leads a brilliant offensive against Commonwealth forces, far exceeding his orders and earning himself the nickname "The Desert Fox". Tide of Iron: Days of the Fox, the first expansion for Tide of Iron, features the introduction of the British army and the North African campaigns, including new terrain tiles, new rules, new units, new scenarios, and nine new geomorphic double-sided map boards.
Tide of Iron: Days of the Fox supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tide of Iron: Days of the Fox is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tide of Iron: Days of the Fox for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tide of Iron: Days of the Fox has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tide of Iron: Days of the Fox belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tide of Iron: Days of the Fox are: Corey Konieczka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tide of Iron: Days of the Fox as an expansion for Tide of Iron. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tide of Iron to use it. Check that your edition of Tide of Iron is compatible, as some expansions were revised between editions.