
- BGG rating
- 6.8
Till Dawn: Four-Player Expansion
- 4–12 players
- 30 min
- 2014

2014
Rules assistance for Till Dawn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Till Dawn is a board game released in 2014 for 4–8 players, 20–30 minutes per game, and ages 8 and up. It was designed by Richard Launius, Jason Maxwell, and Mike Wylie and its main mechanics are Variable Player Powers and Push Your Luck.
Don't get caught in the sun! Till Dawn, a 20–30-minute game for 4-8 vampires (or 12, with the expansion), takes place over the course of three nights during which time all self respecting vampires leave their coffins to hunt. A deck of hunt cards is passed from vampire to vampire, each taking one card, reading it aloud, then passing the rest on. If a feeding card is drawn, all vampires gain blood tokens — but the deck is also loaded with events, vampire slayers, a vicious werewolf, invitations from the elders, and the creeping threat of sunrise. Feeling lucky? At any time during a hunt, a vampire may return to his coffin to protect his precious blood tokens. Return to your coffin too early, though, and you may miss all the fun. Then again, centuries of hunting should have taught you the folly of pushing your luck too far... Till Dawn comes in a coffin-shaped box with approximately 120 cards, more than one hundred tokens, eight character cards, and a "night advancement" track. (An additional pack of four characters will be available to expand your game to 12 players.)
Till Dawn supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Till Dawn is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Till Dawn for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Till Dawn has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Till Dawn belongs to these categories: Card Game and Horror. Its main mechanics are Variable Player Powers and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Till Dawn are: Richard Launius, Jason Maxwell, and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Till Dawn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.