Time Control
BGG rank
BGG #31,195
BGG rating
2.1

Time Control

2003Powered by BGG

Rules assistance for Time Control

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 45 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Time Control

What would you like to know?

Answers come from the official rulebook, with the page to check.

Time Control is a board game released in 2003 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Anthony Thompson and Rob Arnow and its main mechanics are Hand Management, Auction / Bidding, and Simultaneous Action Selection.

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About the game

Boxed board game for 2-4 players, recommended Ages 12 and up. Each player controls 12 Time Agents and a Timeline (board). Agents are sent into the "past" from "today" to combat enemy agents and to alter history. Altering history creates time waves that travel to "today" and create problems. Players who accumulate too many of the wrong sorts of problems lose. Players may get rid of problems by discarding agents or time control points, or may attempt to create "solve problem" waves. All players play simultaneously; players may interrupt one another if desired, canceling an announced action. Players may "take time control" and become un-interruptible. Taking time control may be contested by another player; if so, a duel ensues, a blind bid using time control points, which are discarded after the duel. Agent vs. agent conflict is resolved the same way; the results of an agent vs. agent conflict are resolved with blind draws from the Fate deck.

Editions

  • Time ControlenTHOMPSON Industries2003

Questions and answers

Time Control supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.