
- BGG rating
- 7.3
Time Masters: Expansion
- 2–4 players
- 35 min
- 2014

2014
Rules assistance for Time Masters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Time Masters is a board game released in 2014 for 2–4 players, 35 minutes per game, and ages 13 and up. It was designed by Pierre-Emmanuel Legrain and Nicholas Bodart and its main mechanics are Open Drafting and Deck, Bag, and Pool Building.
Time Masters is a fast paced deck building card game for 2 to 4 players that takes 30-45 minutes. Only powerful mages who have dedicated their existence to the knowledge of time and the ways of bending it to their will may enter the Time Master’s tournament. To do this, they must master “Kè’s” – small portions of day-time necessary for their concentration. Each player will embody one of these mages. They will need to carefully select and cast their spells in order to accumulate as much knowledge as possible before the end of the tournament to be declared the most powerful mage. Who knows, maybe even before it has even started ! Very similar to handling “Mana” in other games, you start with 4 active Kè that you will replenish by playing special concentration cards. With special cards called Timers you will prepare powerful combinations by keeping a card aside to be used on your next round to beat your opponents. Time Masters – Highlights : Deck building style offering a large freedom to the player to build his combos Victory points are on the playing cards and are not bought separately (like in Dominion) Cards which are “bought” during a player’s turn go straight to their hand and not their discard pile; these cards can be played directly on the next turn. More than 30% of spell cards drive interactions between players Resource management; your mana (Ke’s) is handled on the table independently from your spells thus not polluting your hand.
Time Masters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Time Masters is 35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Time Masters for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Time Masters has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Time Masters belongs to these categories: Card Game and Fantasy. Its main mechanics are Open Drafting and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Time Masters are: Pierre-Emmanuel Legrain and Nicholas Bodart. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Time Masters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.