
- BGG rank
- BGG #3,875
- BGG rating
- 6.5
Space Dealer
- 3–4 players
- 30 min
- Complexity 2.4/5
- 2006

2013
Rules assistance for Time 'n' Space
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Time 'n' Space is a board game released in 2013 for 3–4 players, 30 minutes per game, and ages 10 and up. It was designed by Tobias Stapelfeldt and its main mechanics are Set Collection, Point to Point Movement, and Simultaneous Action Selection.
Here, where space is endless and time is precious, you face the challenges of a true space commander. From the bustling hub that is your control center, you coordinate your planet's production, transport, and demand, and travel to other planets to fulfill orders. Time 'N' Space is a real-time, action-selection, production management, pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time, you must produce goods and manage as many deliveries as possible to fulfill the demands on planets, while the other players are trying to do the same thing. However, the most unique aspect of Time 'N' Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available, so you'll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players! While Time 'N' Space is played in exactly 30 minutes, a 12-minute introductory game is also included.
Time 'n' Space supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Time 'n' Space is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Time 'n' Space for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Time 'n' Space has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Time 'n' Space belongs to these categories: Economic, Real-time, and Negotiation. Its main mechanics are Set Collection, Point to Point Movement, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Time 'n' Space are: Tobias Stapelfeldt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Time 'n' Space as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.