
- BGG rank
- BGG #4,251
- BGG rating
- 6.4
Neuland
2004
Rules assistance for Neuland
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 60–120 min
- 14+
- Complexity 3.7/5
About the game
Neuland is a game about logistics and planning. In the beginning of the game, the land lies undeveloped, a series of blank hexes representing mountains, forests, and grasslands. Players win by building and using prestige properties that allow them to place their family's coat-of-arms onto the board -- first to place all their coats of arms wins. To use these buildings, though, requires the player have the correct raw materials. Swords and cloth, for example, or coins and paper. Each one of these materials needs even more basic materials, such as iron ore, coal, and so on backward toward the most basic elements such as food, wood, and stone. To cull these materials from the land, one builds buildings -- a Stonecutter's Hut, Smelter, Coin Manufactury, and so on. Once on the board, buildings can be used by any player, not just the one who built them. A player doesn't collect these resources for safekeeping as in The Settlers of Catan or Keythedral. Instead, resources claimed via buildings must be used up either in the player's current turn or his next one. If he doesn't, the resources spoil and are removed from the board. Essentially, the challenge of the game is one of planning logistical supply chains which will allow one to process these resources most efficiently to build the prestige properties the fastest. Since it's a perfect information game, one can also see what one's opponents are scheming, and place workers to interrupt their supply chains, possibly causing their resources to spoil and making the player start from zero again. Neuland's most interesting innovation is perhaps its Time Track Mechanism, in which players who take less actions in a turn will have turns more frequently, and can forward-plan in order to take a long turn of nearly twenty actions instead of the ordinary maximum of ten. Neuland was originally published by eggertspiele in 2004, and republished by Z-man in 2006 with some significant rules changes. A majority of BGG users seem to strongly prefer the original eggertspiele rules. Also heavily recommended is the rules re-write file available for download here on BGG, for the one that comes with the 2nd edition is nearly incomprehensible.
Categories
Designers
Publishers
- Z-Man Games
- eggertspiele
Questions and answers
The rules assistant for Neuland will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Neuland supports 2–4 players according to the catalogue.
The listed playing time for Neuland is 60–120 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Neuland for ages 14 and up. Check the age guidance on your edition.
The credited designers of Neuland are: Tobias Stapelfeldt and Peter Eggert.
The catalogue lists Neuland as a base game.
Rules assistant for Neuland
Loading…