
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

2025
Rules assistance for Time Troopers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Time Troopers is a board game released in 2025 for 1 player, 45–60 minutes per game, and ages 11 and up. It was designed by Lee Miller and Mark Pallett and its main mechanics are Hand Management, Dice Rolling, and End Game Bonuses.
I don’t remember the exact year it happened. It wouldn’t matter anyway. Time is not the same… it’s more like a location to be entered into a GPS than a definite moment. Project Infinity was created by the United Nations of Time to send us to these locations to bring back artifacts from the past. Specific precious gems, minerals, metals are all needed for the Gate to function. These artifacts have a life force of their own. Some energy the science guys get excited about. I don’t know how it works and I don’t care. We go in, we do what we need to do, and we get out. If we are lucky, we get a few days rack time and then reload in the armory with some new Stun Weapons. The rules of engagement are simple - We don’t kill or injure; we don’t leave anything or anyone behind. The UNT Infinity Infantry is the official name we are given but everyone calls us Time Troopers. We aren’t the only ones with access to a Kobe-Nakamoto Gate. There is a faction out there who are looking for the same artifacts. The Scorpions. Mercenaries of power-hungry conglomerate groups set on destroying our way of life. Politics is not my thing, but I know enough that grabbing the artifacts first and getting them to the UNT we can starve these groups of life force material needed to run their gate. Of course, they can do the same to us if we fail. The last functioning Gate will have full control of time. We must fight for the future - in the past. Time Troopers is a solo deck management campaign. Build a squad to travel back in time to find artifacts needed to save humanities future. Battle armies of past civilizations and sneak into ancient monuments. Manage Time as a resource and make choices which define the future timeline in this immersive solo campaign game. —description from the publisher
Time Troopers supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Time Troopers is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Time Troopers for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Time Troopers has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Time Troopers belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Dice Rolling, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Time Troopers are: Lee Miller and Mark Pallett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Time Troopers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.