Tiny Epic Quest
BGG rank
BGG #1,192
BGG rating
6.9

Tiny Epic Quest

2017

Rules assistance for Tiny Epic Quest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–60 min
  • 14+
  • Complexity 2.7/5

For 1 player

Rules assistant for Tiny Epic Quest

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Answers come from the official rulebook, with the page to check.

Tiny Epic Quest is a board game released in 2017 for 1–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Scott Almes and its main mechanics are Push Your Luck, Area Movement, and Dice Rolling.

Expansions

Similar games

About the game

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner! For a deluxe edition of this game, see Tiny Epic Quest: Deluxe Edition

Designers

Publishers

  • GaGa Games
  • Galakta
  • Rexhry
  • Reflexshop
  • Pixie Games
  • Gamelyn Games

Questions and answers

Tiny Epic Quest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.