
- BGG rank
- BGG #9,095
- BGG rating
- 6.6
Beta Colony
- 2–4 players
- 40–80 min
- Complexity 2.6/5
- 2018

2020
Rules assistance for Tiny Farms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Tiny Farms is a board game released in 2020 for 1–4 players, 20–30 minutes per game, and ages 6 and up. It was designed by Ben Pinchback and Matt Riddle and its main mechanics are Set Collection, Roll / Spin and Move, and Rondel.
Tiny Farms is a fun and engaging family-friendly roll-and-write game. Tiny Farms features a simple but unique dice rondel with shared pawns that you will use to collect animals for your farms. Each player is a farmer managing two 4x4 farms. On a turn, animals are drafted and placed on the farm by writing their initials (or by drawing, if you're feeling creative). Drafting involves a special rondel with eight sections containing the animals. The rondel is overlayed by a wheel with different hole patterns — the patent-pending Rolldel Wheel-o-Matic! — that reveal only two animals in each section. As the wheel rotates, different animals will be available. One red and one blue meeple travel clockwise around the rondel. Each round, roll dice equal to the number of players, plus one. Players then take turn drafting a die, moving either the red or blue farmer meeple that number of sections, and placing the two animals from that section onto their farm that matches the color of the farmer. The last die remaining after all players have taken one is used to rotate the wheel. Players also start with some milk tokens that can modify the values of dice by ±1. The game ends after ten rounds (with your farms hopefully now being full), and players score points. Each animal has a different scoring conditions, such as sets of adjacent animals of the same kind or different kinds, or the most animals of a kind between all players. You also get points for unused milk tokens, and lose points for any size difference between your two farms.
Tiny Farms supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tiny Farms is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tiny Farms for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tiny Farms has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tiny Farms belongs to these categories: Print & Play, Dice, and Farming. Its main mechanics are Set Collection, Roll / Spin and Move, and Rondel. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tiny Farms are: Ben Pinchback and Matt Riddle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tiny Farms as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.