
- BGG rank
- BGG #4,209
- BGG rating
- 7.4
Daydream
- 1–5 players
- 15–30 min
- Complexity 1.6/5
- 2025

Rules assistance for Tiny Mini Golf: Mystery Worlds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Tiny Mini Golf: Mystery Worlds is an expansion for Tiny Mini Golf released in 2026 for 2–99 players, 20–40 minutes per game, and ages 8 and up. It was designed by Kamis Kamiński and its main mechanics are Race, Push Your Luck, and Dice Rolling.
Serenity Greens is no longer the only place to lose a golf ball. Tiny Mini Golf: Mystery Worlds adds three new map sheets to the base game, each built around a simple change to the familiar course geometry. Caravan Trails replaces the usual outer walls with desert sand, Buccaneer Splash spreads the course across two pirate ships connected by narrow planks, and Orbital Warps divides it between floating platforms linked by portals. The core Tiny Mini Golf rules stay the same: players design courses for one another and then try to complete them in as few shots as possible, with stronger shots bringing more risk. The new maps change the routes and decisions rather than adding a heavy new layer of rules — sand can swallow overambitious shots, planks reward straight lines, and portals make distant spaces suddenly adjacent. Mystery Worlds is slightly more advanced than Serenity Greens and is intended for players already familiar with the base game. The maps work with all multiplayer modes from Tiny Mini Golf and are designed to remain compatible with its other expansions. -description from designer
Tiny Mini Golf: Mystery Worlds supports 2–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tiny Mini Golf: Mystery Worlds is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tiny Mini Golf: Mystery Worlds for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tiny Mini Golf: Mystery Worlds belongs to these categories: Territory Building, Print & Play, and Dice. Its main mechanics are Race, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tiny Mini Golf: Mystery Worlds are: Kamis Kamiński. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tiny Mini Golf: Mystery Worlds as an expansion for Tiny Mini Golf. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tiny Mini Golf to use it. Check that your edition of Tiny Mini Golf is compatible, as some expansions were revised between editions.