
- BGG rank
- BGG #1,054
- BGG rating
- 7.3
Fit to Print
- 1–6 players
- 15–30 min
- Complexity 2.1/5
- 2023

Rules assistance for Tiny Towns: Underground
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tiny Towns: Underground is an expansion for Tiny Towns released in 2026 for 1–6 players, 45–60 minutes per game, and ages 14 and up. It was designed by Josh Wood and Peter McPherson and its main mechanics are Variable Player Powers, Player Elimination, and Variable Set-up.
Space is tighter than ever, so the creatures of the forest have begun building downward in Tiny Towns: Underground. These new underground buildings leave room on the surface for resource cubes, allowing you to begin your town in the center for a change. Cottages are being replaced by stylish Turf Homes, and a collection of other underground constructions allow for new possibilities as you break ground on your next village. —description from the publisher
Tiny Towns: Underground supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tiny Towns: Underground is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tiny Towns: Underground for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tiny Towns: Underground belongs to these categories: Animals, Abstract Strategy, and Puzzle. Its main mechanics are Variable Player Powers, Player Elimination, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tiny Towns: Underground are: Josh Wood and Peter McPherson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tiny Towns: Underground as an expansion for Tiny Towns. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Tiny Towns to use it. Check that your edition of Tiny Towns is compatible, as some expansions were revised between editions.