
- BGG rating
- 7.9
Titan: For Science!
- 2–5 players
- 60–120 min
- 2022

2022
Rules assistance for Titan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Titan is a board game released in 2022 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Matthieu Podevin and its main mechanics are Take That, Network and Route Building, and Worker Placement.
Titan is a network construction game set in the distant future, in which you play as employees of Stardrill, an interstellar mining corporation. Stardrill has acquired the mining rights to Saturn’s largest moon – Titan - and is sending in a team to strip it of its resources. Your task is to fill the hold of your ship with as many units of valuable resources from Titan as possible, in order to earn the most Credits by the end of the game. To help its teams with their task, Stardrill has supplied a number of Extraction Plants - buildings which can be placed anywhere on the map. These extraction plants will allow you to obtain different types of resources. As you’re all employees of Stardrill, once placed these buildings can be accessed and used by any player! Place pipes branching out from your main base to create the extraction network that will bring resources into the hold of your cargo ship. Each time you integrate an extraction plant into your network by joining a section of pipe to it, it activates, gaining you a unit of the resource of the building’s type. Once obtained, these resources will have to be managed carefully, as you only have a limited amount of space in your hold! When full, no more resources can be added without spending or jettisoning others first. Some resources have value during the game and can be spent to free up space in your hold, while others can only score points at the end of the game - so you’ll need to keep an eye on the space you have, and time your activations carefully. There are 6 resources available on Titan: Deuterium, Hydrocarbons, Silicium, Titanium, Water, and Tholin. However, not all of these resources are desirable. Titan hosts large quantities of Tholin, an organic substance which could potentially cause you to lose Credits at the end of your mission. Picking some of it up is impossible to avoid as you dig deeper into the centre of Titan, but don’t let it get out of control – as well as losing you Credits, if you take Tholins into your hold when it is already full, some of your precious cargo will be contaminated! Stardrill has also supplied you with a team of trusty drones that will lend you on claw on your mission. As well as transporting valuable resources and moving Tholins away from your network, Drones can dock to an Extraction Plant to increase its yield or make it less costly to upgrade. These handy machines can also use Titanium to destroy pipe sections, either in another players network, or even your own! Earn Credits during the game by placing and upgrading Extraction plants, completing Stardrill’s special Objectives, and fulfilling Planetary Orders. At the end of the game, you’ll score Credits depending on the contents of your hold! The more Deuterium you have, the better, as long as it hasn’t been contaminated… The Employee with the most Credits at the end of the game becomes Stardrill Employee of the Month!
Titan supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Titan is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Titan for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Titan has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Titan belongs to these categories: Territory Building, Science Fiction, and Industry / Manufacturing. Its main mechanics are Take That, Network and Route Building, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Titan are: Matthieu Podevin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Titan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.