War for Atraxia
BGG rank
BGG #28,037
BGG rating
5.8

War for Atraxia

2024

Rules assistance for War for Atraxia

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 14+
  • Complexity 2.2/5

Rules assistant for War for Atraxia

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Answers come from the official rulebook, with the page to check.

War for Atraxia is a board game released in 2024 for 2–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Aditya Prasad and its main mechanics are Player Elimination, Area Movement, and Network and Route Building.

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About the game

War for Atraxia, which was first released as War of Civilizations, is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of clan leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics, while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for three consecutive rounds with the capital ship, or by accumulating the maximum number of magic crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship OR Win against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. When any player enters the Isle of Myth for the first time, the endgame is triggered, with the game concluding five rounds after that event.

Questions and answers

War for Atraxia supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.