
- BGG rank
- BGG #5,307
- BGG rating
- 6.7
Dungeon Academy
- 1–6 players
- 20 min
- Complexity 1.4/5
- 2019

2015
Rules assistance for Titan Race
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Titan Race is a board game released in 2015 for 2–6 players, 30 minutes per game, and ages 8 and up. It was designed by Julian Allain and its main mechanics are Variable Player Powers, Take That, and Dice Rolling.
In Titan Race, each player is a rider astride a titan, racing on one of the many wild circuits of Neverworld. It's a short, brutal three laps as you jockey for position, ram your opponents, and leverage bonuses and your titan's abilities to race across the finish line! The game board is an infinite circuit that wraps around at opposite sides. Each circuit has specific features that allow for interesting tactical maneuvers. Movement is governed by drafting dice from a pool rolled at the beginning of each round. If you choose a die that matches the color of your titan, you regain a life point. When you ram into another titan by moving into the same space, you push that titan and deal them damage. There are also ways to lay traps on the circuit that will damage titans who encounter them. If you get KO'd due to taking too much damage, you'll spend a turn resetting right where you were knocked out, but you're not out of the race. Each titan has a special ability that can be activated once each round. Moving into certain bonus spaces on the circuit also grant players bonus cards that can be played for additional effects.
Titan Race supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Titan Race is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Titan Race for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Titan Race has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Titan Race belongs to these categories: Fantasy, Dice, and Racing. Its main mechanics are Variable Player Powers, Take That, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Titan Race are: Julian Allain. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Titan Race as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.