To the Far Shore
BGG rank
BGG #27,751
BGG rating
5.4

To the Far Shore

1994

Rules assistance for To the Far Shore

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.9/5

For 2 players

Rules assistant for To the Far Shore

What would you like to know?

Answers come from the official rulebook, with the page to check.

To the Far Shore is a board game released in 1994 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by John Schettler and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

This is an evolution of the Westwar series first introduced by Vanguard Games with Pas de Calais. Other games using a similar system are Tide of Fortune and the Italian Campaign series (Sicily, Salerno, Anzio and Med War). To The Far Shore features the Allied invasion at Normandy, Operation Cobra, and the Falaise Pocket. Scale is 1-2 days/turn (variable because of the Impulse system), 3 km/hex. Units are regiments/brigades. The game has 2 22"x34" maps, 500 counters. The heart of the system is the Operations phase where players alternate activating formations (divisions) which execute Orders (Assault, Advance, Maneuver etc.). Players bid for Initiative and there are possibilities for the Reaction player to foil the initiative player's moves by having units react and do spoiling attacks. Losses can be applied to the HQ of a formation, not only directly to units. Low counter density, high maneuver. Medium-high complexity.

Publishers

  • 3W (World Wide Wargames)

Questions and answers

To the Far Shore supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.