
- BGG rank
- BGG #227
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Rules assistance for Tobruk: Tank Battles in North Africa 1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Tobruk: Tank Battles in North Africa 1942 is a board game released in 1975 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Harold E. Hock and its main mechanics are Hexagon Grid, Simulation, and Line of Sight.
Tobruk is a tank combat simulation set in North Africa, specifically May-June of 1942. [From the box back, including some odd formatting] "The sun blazed down with white-hot intensity, turning the horizon into a shimmering, dancing ribbon. In the distance, the mechanical roar of German panzers could be heard like a thunderstorm about to break. The Afrika Korps was on the move! Exhausted British Infantry, part of the famed Desert Rats, crouched low in their slit trenches, patiently waiting. Weary, dirty, and sleepless, they braced themselves to repel yet another of Rommel's ferocious assaults. Could this ragged, think line of Australians, South African, Free French, and British infantry continue to hold against the Desert Fox's veteran troops? There could be no retreat There could be no hope of relief. The British faced the Germans in the desert with their backs to the sea. This was the battle for North Africa, the conquest of a continent. This was the most famous siege in the annals of modern warfare This was the battle for TOBRUK Now, you can re-create all of the furious action of tank-to-tank battles on the Western Desert during World War Two. NINETEEN DIFFERENT GAME SITUATIONS are provided to enable you to re-create all facets of the decisive Gazala battle-Rommel's most spectacular victory that lead directly to his most spectacular defeat at El Alamein only a few months later. Now you can re-fight all the crucial actions of this important battle on a SQUAD and INDIVIDUAL WEAPON level: 'The Group Cruwell Feint', 'Action at Point 171', 'The Destruction of the 150th Brigade', 'Bir Hacheim: The Fall of Point 186', 'Convoy Raid', 'Night Assault', Battery Overrun' and more. BEGIN PLAY ALMOST IMMEDIATELY! Now, through the innovative use of the Programmed Instruction method, even a novice wargamer can quickly get into the action. Each game situation has its own rules 'module'. To play the game it is only necessary to read the first short module. As skills increase, players advance to the more realistic modules at their own pace..." [End box back] Rules include morale, overrun, armor penetration, smoke, Stuka aircraft, forward observers, artillery, grenades, close assaults, and much more. 504 counters (with 6 blanks), three 8" X 22" mapboards, charts and a 36 page rulebook are included. Avalon Hill Complexity Rating - 7
Tobruk: Tank Battles in North Africa 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tobruk: Tank Battles in North Africa 1942 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tobruk: Tank Battles in North Africa 1942 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tobruk: Tank Battles in North Africa 1942 has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tobruk: Tank Battles in North Africa 1942 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid, Simulation, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tobruk: Tank Battles in North Africa 1942 are: Harold E. Hock. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tobruk: Tank Battles in North Africa 1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.