
- BGG rating
- 8.7
Tokyo Sidekick: Special Event Scenario – Akihabara Web
- 2–4 players
- 45–60 min
- 2020

2018
Rules assistance for TOKYO SIDEKICK
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
TOKYO SIDEKICK is a board game released in 2018 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Yusuke Emi (江見祐介) and its main mechanics are Variable Player Powers, Hand Management, and Point to Point Movement.
Tokyo Sidekick is a cooperative game for 2-4 players that draws inspiration from superhero comics and Japanese pop culture. Each player controls a hero and sidekick, complete with their own unique backstories and special abilities. Together, you must save Tokyo by fighting increasingly powerful villains as crime spreads across the city. As you play, you'll unlock new items and stronger abilities while leveling up your characters. But if crime reaches dangerous levels, you take too much damage, or you can't defeat the final boss, Tokyo will be plunged into chaos. Can you defeat your adversaries in time to save the city?
TOKYO SIDEKICK supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for TOKYO SIDEKICK is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists TOKYO SIDEKICK for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
TOKYO SIDEKICK has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
TOKYO SIDEKICK belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of TOKYO SIDEKICK are: Yusuke Emi (江見祐介). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists TOKYO SIDEKICK as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.