
- BGG rank
- BGG #2,422
- BGG rating
- 7.2
Legend of the Five Rings
- 2–8 players
- 45 min
- Complexity 3.3/5
- 1995

2009
Rules assistance for Tomb: Cryptmaster
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tomb: Cryptmaster is a board game released in 2009 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Brent Keith and its main mechanics are Dice Rolling, Memory, and Secret Unit Deployment.
Once again, it is time to assemble a party and delve into the dangers of the Tomb! Tomb: Cryptmaster is a stand-alone expansion to the 2008 game Tomb, a dungeon adventure game in which each player recruits a unique party and races to clear more of the dungeon than any other player. Tomb: Cryptmaster introduces two new boards, 80 new characters, 400 new cards, more spells, items, prayers, and tactics, and a new deck: the Cryptmaster deck, which contains cards you can use to terrorize your opponents when they foolishly enter a crypt with surprises you have prepared. The game is playable on its own, or it can be used in conjunction with the original Tomb game. Featuring a revised and expanded rulebook, players may try new variations such as Overlords and Player vs. Player action. Other new features include Henchmen you can hire out to other parties for a share of their loot and hideous Curses you can use to torment other parties foolish enough to get in your way. As with the original game, Tomb: Cryptmaster includes a basic board, this one specially designed for normal or player vs. player action, and an advanced board designed to test the hardiest adventurer! Recruit a party. Kill the monsters. Take their stuff.
Tomb: Cryptmaster supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tomb: Cryptmaster is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tomb: Cryptmaster for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tomb: Cryptmaster has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tomb: Cryptmaster belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Dice Rolling, Memory, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tomb: Cryptmaster are: Brent Keith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tomb: Cryptmaster as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.