
- BGG rating
- 8.6
Tomb Raider: The Crypt of Chronos – Croft Manor
- 1 player
- 20–180 min
- Complexity 3.0/5
- 2026

2026
Rules assistance for Tomb Raider: The Crypt of Chronos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tomb Raider: The Crypt of Chronos is a board game released in 2026 for 1 player and 20–180 minutes per game. It was designed by Luke Melia and its main mechanics are Dice Rolling, Point to Point Movement, and Tile Placement.
Tomb Raider: The Crypt of Chronos is more than just a board game: this is a full Tomb Raider experience! Lara Croft must embark on a journey to the elusive island of Kairos in search of an artifact said to hold the reins of time. She will have to navigate treacherous terrain, evade cunning traps, and confront an enemy from her past. Tomb Raider: The Crypt of Chronos is a single-player adventure game. There are 2 different ways to play: Adventure book - A structured adventure split into 20-60 minute missions. Island campaign - A randomized complete campaign, lasting around 3 hours. —description from the publisher
Tomb Raider: The Crypt of Chronos supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Tomb Raider: The Crypt of Chronos is 20–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Tomb Raider: The Crypt of Chronos has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tomb Raider: The Crypt of Chronos belongs to these categories: Video Game Theme, Exploration, and Adventure. Its main mechanics are Dice Rolling, Point to Point Movement, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tomb Raider: The Crypt of Chronos are: Luke Melia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tomb Raider: The Crypt of Chronos as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.