
- BGG rank
- BGG #1,280
- BGG rating
- 8.8
Too Many Bones: Unbreakable
- 1–4 players
- 60–180 min
- Complexity 3.9/5
- 2023

Rules assistance for Too Many Bones: Tink
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Too Many Bones: Tink is an expansion for Too Many Bones released in 2017 for 1–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Adam Carlson and Josh J. Carlson and its main mechanics are Hand Management, Dice Rolling, and Cooperative Game.
Description from the publisher: Enhance your Too Many Bones experience by adding Tink, the Bot-builder! Tink adds numerous new tactical options to your party. Build Spiderbots to shield you and your party from harm. Add attachments for a unique brand of mechanical carnage! Tink is the most complex Gearloc to play, but often the most rewarding. Manage your dex, your bot builds and your battery life with this versatile and seasoned engineer! Tink comes with his own set of 21 beautiful custom dice, an 11.5 gram chip, closeable dice holder, and a neoprene character mat.
Too Many Bones: Tink supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Too Many Bones: Tink is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Too Many Bones: Tink for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Too Many Bones: Tink has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Too Many Bones: Tink belongs to these categories: Fantasy, Dice, and Adventure. Its main mechanics are Hand Management, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Too Many Bones: Tink are: Adam Carlson and Josh J. Carlson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Too Many Bones: Tink as an expansion for Too Many Bones. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Too Many Bones to use it. Check that your edition of Too Many Bones is compatible, as some expansions were revised between editions.