
- BGG rank
- BGG #99
- BGG rating
- 7.7
Azul
2–4 players30–45 min2017
- Ask about the rules

Rules assistance for Touch and Go
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Touch and Go is a board game released in 1974 for 2 players and 20 minutes per game. It was designed by Yigal Bogoslavski.
One player has red pegs, the other player blue pegs. The player who can get all his color pegs pressed down first wins the game. Each player can press his opponent's color pegs. At any time during the game, if it becomes impossible to press a peg next to the last one pressed the game finishes. The player with the most of his own color pegs pressed down is the winner.
Touch and Go supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Touch and Go is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Touch and Go has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Touch and Go belongs to these categories: Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Touch and Go and want something comparable for your next game night.
The credited designers of Touch and Go are: Yigal Bogoslavski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Touch and Go as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.