
- BGG rank
- BGG #91
- BGG rating
- 7.9
Maracaibo
- 1–4 players
- 30–120 min
- Complexity 3.9/5
- 2019

1960
Rules assistance for Trade Winds
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trade Winds is a board game released in 1960 for 2–6 players, 90 minutes per game, and ages 8 and up.
In Trade Winds, players collect treasure to accumulate enough points to win. Players can attack and rob other players ships. This appears to be a derivation of Waddingtons's Buccaneer game.
Trade Winds supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trade Winds is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trade Winds for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trade Winds has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trade Winds belongs to these categories: Pirates. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Trade Winds and want something comparable for your next game night.
The catalogue lists Trade Winds as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.