TradeWorlds: Adversity AI

Expansion for TradeWorlds: Exterra Edition

TradeWorlds: Adversity AI

2018

Rules assistance for TradeWorlds: Adversity AI

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 30–60 min
  • 13+

Rules assistant for TradeWorlds: Adversity AI

What would you like to know?

Answers come from the official rulebook, with the page to check.

TradeWorlds: Adversity AI is an expansion for TradeWorlds: Exterra Edition released in 2018 for 1 player, 30–60 minutes per game, and ages 13 and up. It was designed by Joseph Pilkus and its main mechanics are Hand Management, Trading, and Dice Rolling.

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About the game

This "expansion" features a solitaire, one (1) player experience which allows gamers to go head-to-head against the "Adversity AI" developed and designed by Joseph E. Pilkus III. This is an addition to the "core" game and it is recommended to play without the Planetary Expansion. This is because the AI difficulty has been designed around the "core" product. This is mainly because the Trade Agreements with Colonies will give the player a fairly large advantage with the Planetary Expansion. This expansion is comprised of a total of 18 cards for the one (1) player experience. It features a 12 card initial deck and an 6 card development deck which makes the solo experience harder as the game progresses. The solo player may choose which of the four (4) factions (Mega-Corporations) he wants to play.

Questions and answers

TradeWorlds: Adversity AI supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.