
- BGG rank
- BGG #1,700
- BGG rating
- 7.4
Trains: Rising Sun
- 2–4 players
- 45 min
- Complexity 2.4/5
- 2014

Rules assistance for Trains: Gen Con 2013
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Trains: Gen Con 2013 is an expansion for Trains released in 2013 for 2–4 players, 45 minutes per game, and ages 12 and up. It was designed by Steve Ellis (II) and its main mechanics are Hand Management, Network and Route Building, and Deck, Bag, and Pool Building.
Trains: Gen Con 2013 is a single-sided game board for use with Trains that features the landscape of Indianapolis and Indiana (USA); it includes the Gen Con logo as part of the city of Indianapolis. This expansion was included as part of AEG's "Swag Bag" for attendees of the AEG 2013 Big Game Night event at Gen Con 2013.
Trains: Gen Con 2013 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Trains: Gen Con 2013 is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Trains: Gen Con 2013 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Trains: Gen Con 2013 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Trains: Gen Con 2013 belongs to these categories: Card Game, Territory Building, and Trains. Its main mechanics are Hand Management, Network and Route Building, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Trains: Gen Con 2013 are: Steve Ellis (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Trains: Gen Con 2013 as an expansion for Trains. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Trains to use it. Check that your edition of Trains is compatible, as some expansions were revised between editions.