
- BGG rank
- BGG #21,586
- BGG rating
- 6.1
Tricky Fingers
- 2 players
- 15 min
- Complexity 1.3/5
- 1982

1983
Rules assistance for Transfer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Transfer is a board game released in 1983 for 2 players, 10 minutes per game, and ages 10 and up. It was designed by Ivan Moscovich and Hila Moscovich and its main mechanics are Pattern Building.
The gaming board consists of a middle column of nine rows that each can hold up to five tiles. To the left and right of this column, there are two sliding platforms that can hold up to three tiles. The starting player distributes 35 colored tiles (seven colors with five tiles each) on the nine rows in the middle. Then players take turn of loading and unloading tiles on their platforms, trying to make rows of five tiles in one color.
Transfer supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Transfer is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Transfer for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Transfer has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Transfer belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Transfer are: Ivan Moscovich and Hila Moscovich. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Transfer as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.