
- BGG rank
- BGG #26,643
- BGG rating
- 5.6
När & Fjärran
- 2–4 players
- 60–120 min
- Complexity 1.8/5
- 2002

1987
Rules assistance for Travel Buff
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Travel Buff is a board game released in 1987 for 2–6 players, 30 minutes per game, and ages 12 and up. It was designed by G. Scott Sampson and Linda W. Sampson and its main mechanics are Dice Rolling and Team-Based Game.
This is a trivia game based around travel. It has an interesting system in that you earn money for answering questions and then you pay that money to gain points in other areas that you feel weak in. The goal of the game is to master five of the nine "Travel Areas" (which correspond to nine different areas in the world). From box bottom - Travel Buff provides hours of great family entertainment and social interaction. Travel Buff provides intriguing elements of a fun-filled game by combining knowledge, luck, risk, money and strategy, all in one game. Individual players or teams amswer questions regarding famous travel destinations on several topics including food, sports, art, history, culture, geography, politics, and much more. Individuals or teams seek to master travel areas by obtaining 10 points in each travel area, or 6 points in the short version. Watch as individuals or teams are declared the Travel Buff by mastering five of the nine travel areas on the game board. Individuals or teams can attempt quesitions in simple, intermediate, and advanced categories, or instead, spend "Travel Buff travelers cheques" to take Dream Vacations and acquire points.
Travel Buff supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Travel Buff is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Travel Buff for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Travel Buff has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Travel Buff belongs to these categories: Travel and Trivia. Its main mechanics are Dice Rolling and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Travel Buff are: G. Scott Sampson and Linda W. Sampson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Travel Buff as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.